AI Insights · Timothy · July 2022
Top 5 Character Collection Games on iOS in Sweden Q2 2022
The top five character collection games on iOS in Sweden saw varied performance in Q2 2022, with notable trends in weekly downloads, revenue, and active users.
In Q2 2022, the top five character collection games on iOS in Sweden exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app performed based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS experienced a significant increase in weekly revenue, peaking at approximately $14.9K in the week of May 16. Weekly downloads also saw a notable rise, reaching 29.1K in the week of May 23. The game maintained a strong presence with weekly active users growing from 157K at the beginning of the quarter to around 339K by the end of June.
Supremacy 1914 by Bytro Labs GmbH saw fluctuations in weekly revenue, with a high of $4K in the last week of March, dropping to $434 in mid-May before recovering to $2.6K by the end of June. Weekly downloads peaked at 25.8K in mid-April, then declined to 170 by the end of the quarter. Active users followed a similar trend, with a peak of 27.6K in mid-April, declining steadily to 6.6K by the end of June.
Apex Legends Mobile from Electronic Arts showed a promising start with $2.7K in weekly revenue immediately after its release on May 16, but this figure gradually decreased to $686 by the end of June. Weekly downloads started strong at 23.4K in the release week, then dropped significantly to 2.2K by the end of June. Active users also declined from 21.4K in the release week to about 8.3K by the end of the quarter.
Pokémon GO by Niantic, Inc. demonstrated consistent performance with weekly revenue peaking at $224.7K in the week of May 30. Weekly downloads showed steady growth, reaching 3.9K in the week of June 20. The game maintained a robust user base, with active users increasing from 109K at the beginning of the quarter to 134K by mid-June.
Top War: Battle Game from River Game HK Limited exhibited variable trends in weekly revenue, peaking at $16.9K in the week of April 25, and then fluctuating around $9K to $14K towards the end of the quarter. Weekly downloads spiked to 10.8K in early June before settling around 2.9K by the end of June. Active users showed a significant rise, reaching a peak of 22.2K in early June from 5.7K at the beginning of the quarter.
For more detailed insights and data, visit Sensor Tower.